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.NET SDK — activate a license

Activation exchanges a license key (and the device’s fingerprint) for a session — a claimed seat plus a signed, cached license the SDK can validate locally. Your application holds that session while it runs and releases it on shutdown.

ILicenseSession is the single entry point. Resolve it from the request/lifetime scope and call AccessLicenseAsync. The first call activates; subsequent calls return the cached, still-valid license without a round trip.

public class LicenseGate(ILicenseSession session)
{
public async Task<bool> IsLicensedAsync()
{
var access = await session.AccessLicenseAsync();
return access.Value is { LicenseValidation.IsOperational: true };
}
}

AccessLicenseAsync returns a result. It never throws for the ordinary “not licensed” case: when no valid license can be obtained (for example, the key is unknown or activation was refused), IsSuccess is false and Value is null. Check the result, then IsOperational.

A failed result says why: a revoked or unknown key, a refused activation, a network error. ErrorMessage is the text for a person; when the server refused, ErrorCode and ErrorCodeName identify the refusal for your code:

var access = await session.AccessLicenseAsync();
if (!access.IsSuccess)
{
ShowActivationError(access.ErrorMessage ?? "Unknown error");
}

Each call returns its own reason, so two calls running at once never overwrite each other’s. Use it to show the user something actionable instead of a generic “not licensed”. service.unavailable is temporary: nothing was activated, so try again shortly.

When the activation needs something from the user

Section titled “When the activation needs something from the user”

When the activation was refused because something was missing, Requires says what, so your application can ask for it and activate again. The values are in ActivationRequirements; the error codes page lists them all.

var access = await session.AccessLicenseAsync();
if (!access.IsSuccess)
{
switch (access.Requires)
{
case ActivationRequirements.SignIn:
await SignInAsync(); // then activate again as the signed-in user
break;
case ActivationRequirements.VerifiedEmail:
AskForEmail(); // then activate again with UseActivationEmail(email)
break;
case ActivationRequirements.HardwareKey:
ShowActivationError("Plug in your YubiKey and try again.");
break;
default:
ShowActivationError(access.ErrorMessage ?? "Unknown error");
break;
}
}

A user without a sign-in only ever sees SignIn or VerifiedEmail; the code name is then license.authentication_required. See interactive-user activation and email-verified activation for activating again.

license.LicenseValidation describes the license without you having to interpret raw dates:

Property Tells you
IsOperational The license currently permits protected use (active, in trial, or within grace). Gate on this.
LicenseStatus Active, GracePeriod, Expired, NotYetValid, or Invalid. NotYetValid means the license starts later: its start date is more than five minutes ahead of the device’s clock.
LicenseModel Trial, Perpetual, or Subscription.
TrialStatus InTrial, TrialExpired, or NotInTrial.
LeaseStatus The offline-freshness signal: Fresh, Stale, StaleLockout, or Unverifiable — how long since the license was last confirmed against the server, and whether the allowed offline window has run out.
CurrentSession The session id — pass it when metering consumption.

Gate features on IsOperational rather than on LicenseStatus == Active: it already accounts for trials and the grace window, so a brief backend outage or a legitimate trial doesn’t lock out a paying customer.

While your Oclavex account is on the Evaluation plan, the licenses your app receives are marked as evaluation licenses and have a short lifetime (7 days); each activation or refresh renews them. license.LicenseValidation.Property("evaluation") returns "true" for such a license, so you can show a notice. Once you go live on a paid plan, the next refresh drops the mark. See Evaluation licenses.

The SDK checks the lease on the interval you configure (LicenseRefreshIntervalSeconds) and renews it in the background once it goes Stale. A Fresh lease isn’t renewed, and a perpetual license’s lease is always Fresh. To force a refresh — for instance right after a plan change — call RefreshLicenseAsync:

var refreshed = await session.RefreshLicenseAsync();

A failed refresh says why and keeps the cached license in place.

When the application shuts down, or a user signs out, release the session so the seat is freed and the final usage is flushed:

var released = await session.ReleaseSessionAsync();
if (!released.IsSuccess)
{
// The seat is still held: retry later, or let the lease lapse on its own.
}

Releasing never throws into your shutdown path. When the server refuses the release or can’t be reached, the result is failed and the session stays in place, so a retry still finds it. In a host-based app the SDK flushes pending usage on shutdown for you; call ReleaseSessionAsync explicitly when you end a session earlier than process exit.

When the server stops accepting the session

Section titled “When the server stops accepting the session”

The server can stop accepting a session: its token no longer validates after a signing-key change, or the session was deleted. The next session call then gets 401 license.session_token_rejected or 409 license.no_active_session. Consume, preview, the usage reads, the usage upload, release and the C API’s check-in handle it themselves:

  • The SDK activates the license again, once, and retries the call under the new token or session. The new license replaces the stored one.
  • At most one re-activation runs per license per LicenseRefreshIntervalSeconds, however many calls meet the refusal.
  • A license you released, or haven’t accessed in this process, is never re-activated.
  • If the re-activation is refused, the error observer receives a LicenseSessionRejectedException, and the stored license keeps serving until its own lease ends. The error observer is the ILicenseErrorObserver you set with UseErrorObserver(...) on the builder, or register as a service in a host-based app; C hosts set one with oclavex_config_set_error_callback.
  • Usage recorded under the old session is uploaded under the new one. If the license isn’t re-activated within an hour, that usage is dropped, and the error observer is told how many records were lost.

To recover by hand, call RefreshLicenseAsync (C API: oclavex_refresh_license).

When your application has a signed-in user, you can activate against the entitlements assigned to that user instead of distributing a license key. On the fluent builder, call UseInteractiveUserActivation(); the request then carries the user’s token, and the activation code becomes optional when the user has exactly one assigned entitlement. See authentication for the wire contract and the end-user portal for how users see what’s assigned to them.

Entitlements whose activation policy requires identity verification hold the activation until the user confirms a link sent by email. Supply the address with UseActivationEmail(...) on the fluent builder; the server emails a one-time confirmation link and keeps the activation pending (HTTP 409 operation.pending) until it is clicked, after which the same activation call succeeds. Entitlements without that policy ignore the address.

For an offer open to visitors, UseAnonymousTry(tryCode) on the fluent builder activates without an account at all. The server answers with this device’s own short-lived license, issuing one on first contact and returning the same one while it lasts, so a returning visitor finds the allowance where they left it.

using Revenusion.Oclavex.HttpConnector;
using Revenusion.Oclavex.Client.AspNetCore;
var client = OclavexClientFactory.Create(
$"https://{tenant}.{host}", new AnonymousAuthentication());
var session = new LicenseClientBuilder()
.UseAnonymousTry("your-public-try-code")
.UseNodeId(StaticNodeId.Create(deviceId))
.UsePublicKey(base64PublicKey)
.UseOclavexHttpClient(client)
.BuildSession();

A fingerprint is required — supply one with UseNodeId(...). Every builder chain also needs the pinned provider key: without UsePublicKey(...), BuildSession() throws while AllowUnsignedLicenses is at its default false (the provider key is mandatory). The try code is public, so it names the offer and never the caller; a request that identifies no device is refused. When the offer’s issuance limits are reached the activation is refused with HTTP 429 and the failed result carries the detail; tell the visitor to try again later rather than to sign up.

AccessLicenseAsync is the issuance. BuildSession() builds and sends nothing; the first AccessLicenseAsync() is the request that issues the device its license. Call AccessLicenseAsync from the action the visitor takes to start trying — a button, a “start” step — and not at startup or when a page renders. An application that activates on load issues a license to every link-preview renderer, monitor and crawler that opens the application, each renderer a new device with a license of its own, each issuance spending the limits the offer’s real visitors share. The platform bounds issuance; it does not tell a crawl from a visit. A bot challenge in front of the action, verified by your application before the application calls AccessLicenseAsync, keeps the automated share out. See Try activation.

The license behaves like any other: features, quotas and expiry are the platform’s answers. Two things differ. The plan an offer issues try licenses on usually denies past its allowance, so a refusal is the end of the try and the moment to invite a sign-up. And the license carries a try claim, so an application that reads its own token can tell the two apart. Changing plan and topping up credits both answer with an invitation to sign up.

Each activation claims one seat against the entitlement. The SDK identifies the device with a fingerprint; a stable fingerprint means the same install reuses its seat across restarts instead of consuming a new one. If the entitlement is out of seats, activation is refused and AccessLicenseAsync returns a failed result carrying the refusal — surface that to the user as “no seats available” rather than a generic error.